Jacob’s Ladder


 

A ladder crosses the chasm at about a 45 degree incline.

Mechanical Trap

The ladder is balanced on a single pole at the top and bottom but secured at the ends at the top with detachable clamps.

A DC 12 Wisdom (Perception) check detects the the small cylinder at the end that is closest allows for the ladder to rotate.

The clamps at the top support 100lb. of weight. When a creature that weighs more then 100 lbs. climbs the ladder, the clamps at the top snap after the creature has climbed 1d4 rungs. This causes the ladder to unbalance. The creature on the ladder must make a DC 16 Dexterity saving throw to keep the ladder balanced. On a failure, the ladder flips over and the creature falls, taking 6d6 damage.

On a success, the creature is still on the ladder. To climb each rung, the creature must make a DC 14 Dexterity (Acrobatics) check. There are 10 total rungs on the ladder.

The ladder can be secured by disabling the rotation on the bottom rung. This is achieved by successfully making a DC 14 Dexterity check with thieves’ tools.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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