Wait Here


 

A small rope pull appears to open the gate’s latch.

Magical Trap

The rope pull activates a magical rope trap in front of the door.

A successful DC 12 Intelligence (Investigation) check shows a rope textured circle in the dust, 5 foot in diameter, in front of the door.

When the rope is pulled, any creature standing in front of the door must make a DC 12 Dexterity saving throw or be magically hoisted upside down, hanging 3 feet above the ground. The creature is restrained for 1 minute or until released.

A successful Dexterity saving throw at the end of the creature’s turn will end the effect. Or, that creature or an adjacent creature may make a successful DC 12 Intelligence (Arcana) check to end the effect.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of abjuration on the rope.

A spell such as Dispel Magic cast onto the rope will permanently disable the trap. Any effect that suppresses magic will suppress the trap for the duration of the effect.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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