Breaking Windows


 

A few windows on the front of the building lead into an office.

Mechanical Trap

The windows are trapped from the inside. If they are opened, small hammers break the glass, sending shards outwards.

A DC 10 Wisdom (Perception) check reveals the the inside of the window frames are lined with several small hammers on springs.

If the window is opened, all of the spring loaded hammers fire, sending glass shards outwards. All creatures within 5′ of the window take 2d6 slashing damage, with a successful DC 12 Dexterity saving throw halving this damage.

The trap can be easily disarmed from inside, by locating a small switch on each window with a DC 10 Wisdom (Perception) check and flipping it. The only way to disarm the windows from the outside is to break the glass. At this point, the hammers can be disarmed, or if they do fire, there is nothing for them to hit.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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