Glass Floor


 

A ornate stone floor spans the room.

Mechanical Trap

The floor is made of glass and been cleverly painted to look like stone. Underneath is a deep, spiked pit.

A DC 10 Wisdom (Perception) check reveals that that floor does not feel like stone when stepped on, as it slightly flexes.

If investigated, it is immediately obvious that the floor is made of glass.

Creatures that move more than half speed, or take combat actions on the glass run the risk of the glass breaking. In order to not break the glass, a creature must make a DC 12 Dexterity (Acrobatics) check to avoid breaking the glass. If the creature is not aware that they are on glass, this check is at disadvantage.

If the glass breaks, it creates a jagged 5′ diameter hole centered on the creature. All creatures within the diameter must make a DC 12 Dexterity saving throw or fall into the pit, taking 3d6 falling and 2d6 piercing damage. Those creatures that make their saving throw that are more than 5′ away from an exit to the room, must make the DC 12 Dexterity (Acrobatics) check to avoid breaking the glass again. This can cascade many times until the floor is entirely gone.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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