Chimney


 

A wide chimney leads downwards, with iron rungs in the side.

Mechanical Trap

One of the rungs lights a fire at the bottom when pressure is applied.

The chimney is 20 feet deep, and 5 feet wide. Iron rungs are attached on one side of the chimney and are easily climbable.

A DC 16 Wisdom (Perception) check will cause the creature to notice that one of the rungs, about 15 feet down has a lot of cracked mortar around it.

When this rung has pressure applied to it, a bellows and flint and steel is activated at the bottom. This shoot a large fireball up the chimney. All creatures in the chimney take 6d6 fire damage, or half the damage on a successful DC 14 Dexterity saving throw.

If the rung is to be skipped, it requires a DC 10 Dexterity (Acrobatics) check to skip. It can also be disabled with a DC 10 Dexterity check with thieves’ tools.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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