Blow Dart Chest


A large wooden chest sits in the corner.

Mechanical Trap

The chest has an air bladder operated blow gun inside.

There are 4 small screws on the top of the lid near the back. A DC 14 Intelligence (Investigation) check suggests that these screws have no obvious function.

A DC 14 Dexterity check with thieves’ tools is required to open the box.

When the box is opened, the lid pushes an air bladder which fires a poison dart with a +4 melee attack for 1d4 hp of piercing damage. On a successful hit, the stricken creature must make a DC 14 Constitution saving throw or fall asleep for 1d4+1 hours. After one hour, the sleeping creature may be awoken normally. However, before then, the creature can only be awakened by either a DC 15 Medicine check or magical healing.

The trap can be avoided by opening the box from behind. It can be disabled by unscrewing the 4 small screws.


Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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