A lush, colorful garden is very out of place in this desert. In the middle a marble mermaid fountain holds a dazzling gem. |
Magical Trap |
The gem protects this small oasis. Removing it removes the protection.
The gem appears to be a fist sized diamond. If it is removed, the gem crumbles and the garden immediately withers and dies. Every living creature in the garden takes 12d8 necrotic damage. A DC 18 Constitution saving throw reduces this by half. A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of abjuration on the gem. A spell such as Dispel Magic with a spellcasting DC of 18 will neutralize the gem, setting off the trap, and destroying the gem. Any effect that suppresses magic of spell level 8 or higher will also set off the trap. However, when the suppression ends, the garden will regrow in 1d6+1 weeks; the gem will become dull during this time, but will not be destroyed. |