Big Lock


The chest is secured by a sturdy iron lock.

Magical Trap

The lock is enchanted to enlarge anything that goes into it, except it’s own special key.

The lock requires a DC 14 Dexterity check with thieves’ tools to open. However, any object that enters the lock must make a DC 12 Constitution saving throw or double in size. If the object is something like thieves’ tools, failure also means that the object is destroyed and is wedged in the lock until it shrinks back to normal size in 1 minute.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of transmutation.

A spell such as Dispel Magic will neutralize the lock permanently, while any effect that suppresses magic will neutralize the enlarge effect for the duration.


Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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