Bellows Door


 

A roaring fire burns in the huge fireplace.

Mechanical Trap

The exit door is hooked to a bellows, which blows air into the fire when opened.

A DC 12 Wisdom (Perception) check reveals several iron nozzles protruding from the fireplace walls.

The door is a little hard to open. It requires a DC 10 Strength check to open. A DC 12 Wisdom (Perception) check made while opening the door reveals the sound of air intake and gears. At this point, a DC 12 Dexterity saving throw may be made to stop opening the door.

If the door is opened, air rushes into the fireplace, which fills the room with flame. All creatures in the room take 4d6 fire damage. With a successful DC 14 Dexterity saving throw, this amount is halved.

The trap can be disarmed by either removing the door or breaking the door. The door has AC 15 and 15 hp. Or it can be removed with a DC 16 Dexterity check with appropriate tools.

The trap can also be disarmed by plugging the nozzles or bending them away from the fire. Plugging requires a DC 18 Dexterity check, and bending them requires a DC 20 Strength check.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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