Ceiling Chute


 

A large door stretches up almost all the way to the 10 foot ceiling.

Mechanical Trap

The door is connected to a piece of metal. When the door opens, it slides the metal that is right above the ceiling away, causing the glass globe full of acid to drop.

A DC 14 Wisdom (Perception) check reveals a 5’x5′ area in the ceiling near the door that is slightly recessed and doesn’t quite match the color of the rest of the ceiling.

When the door is opened, this recessed area slides aside, dropping a glass globe full of acid. Any creature underneath the door must make a DC 12 Dexterity saving throw or be struck by the globe, dealing 4d4 acid damage, and an additional 1d4 acid damage for 1d4 rounds. On a successful save, the creature takes 1d4 acid damage. Creatures within 5′ must make a DC 12 Dexterity saving throw or take 1d4 acid damage.

If the door is opened partway, the metal sheet can be detached with a DC 16 Dexterity check with thieves’ tools. If this check fails, it causes the globe to fall on the creature attempting to disable the trap. A net or cloth can be rigged under the ceiling to catch the globe as well.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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