False Door


 

A wooden door is set flush with the wall up ahead.

Mechanical Trap

The door is a fake door, and does not open. Above the door, the ceiling is hinged and swings down.

A DC 14 Wisdom (Perception) check will detect that the door looks fake. A DC 16 Wisdom (Perception) check will reveal small hinges near the wall and ceiling above the door, and a hairline outline of a 10’x10′ square in the ceiling.

The door has a pressure plate behind it. When the door is pushed, it pushes the plate, which releases the hinged 10′ x 10′ section of the ceiling. The creature opening the door must make a DC 14 Dexterity saving throw or take 3d6 bludgeoning damage and become restrained. A DC 12 Strength check is required to move the ceiling aside to free the restrained creature.

A DC 16 Dexterity check with thieves’ tools is required to lock the hinges into place, preventing the ceiling from falling. If the door is pulled open, which requires a DC 16 Strength check, the pressure plate is obvious. Attacking the door will cause the plate to be pushed.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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