Epstein


 

A noose hangs from the ceiling.

Magical Trap

The noose causes creatures to hang themselves.

A creature that gets within 5 feet of the noose must make a DC 14 Wisdom saving throw or attempt to to hang themselves. If the saving throw fails, the nearest creature to the hanging creature must also make a DC 14 Wisdom saving throw or they will attempt to help the hanging creature.

A creature attempting to hang itself must make a DC 12 Dexterity (Acrobatics) check to successfully apply the noose. If assistance is being received, this check has advantage.

Hanging creatures immediately begin to suffocate. Each round, the hanging creature and/or assistant may attempt a new DC 14 Wisdom saving throw to end the effect. Once the effect is ended, the hanging creature must make a DC 12 Dexterity (Acrobatics) check, or cut the rope to free itself.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of enchantment on the rope.

A spell such as Dispel Magic will negate the rope’s command effect, while any effect that suppresses magic will cause the command effect to be suppressed for the duration of the effect.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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