Window Pain


 

An empty archway leads to the next room.

Magical Trap

A piece of glass is conjured when a creature passes thru the archway.

The glass stops any creature smaller than medium size. Creatures medium sized and larger must make a DC 14 Dexterity saving throw or break through the glass, taking 4d6 slashing damage.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of conjuration on the archway.

A spell such as Dispel Magic will negate the creation of the glass pane, while any effect that suppresses magic will cause the window to not appear until the effect ends.

Tired of rodents and other small vermin entering the room, the owner took matter into his own hands, creating a glass wall to stop them.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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