Acid Light


A glowing emerald light is on the ceiling, providing illumination for the room.

Magical Trap

The light is made of acid, magically bound.

When a creature crosses the room, the acid drops. All creatures within 20′ must make a DC 14 Dexterity save or take 10d4 acid damage, and an additional 5d4 acid damage at the end of its next turn. On a successful save, the creature takes half damage initially, and no further damage. Additionally, the light provided by the acid ceases, plunging the room into darkness if no additional light sources are present.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of evocation on the light.

A spell such as Dispel Magic will cause the light to go out as the acid disappears. Any effect that suppresses magic will cause the acid to disappear, and the light to go out, for the duration of the effect.


Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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