Bowl of Coins


A donation bowl full of coins sits near the entrance.

Mechanical Trap

The bowl has several small spikes on the bottom that are poisoned.

Unless a creature picks through the coins, they will not notice the spikes. A creature that picks through the coins will see the spikes on a successful DC 12 Wisdom (Perception) check, and will notice that they are covered in an oily substance on a successful DC 15 Wisdom (Perception) check.

When a creature reaches in and scoops out coins, the spikes on the bottom will scrape against the hand. This is a +2 melee attack for 1d2 damage. If the attack is successful and causes damage, the creature must make a DC 12 Constitution saving throw or fall unconscious for 1 hour. Unconscious creatures can be woken after 1d6+2 minutes by spending an action to revive them.

A creature may make a DC 12 Dexterity check to retrieve the coins carefully and avoid the spikes. The trap can be “disarmed” by simply picking up the bowl and pouring out the coins, which requires an action.


Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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