Glass Doorknob


 

The doorknob is made of glass.

Mechanical Trap

The glass doorknob is very delicate and filled with a deadly gas that is colorless.

A DC 16 Wisdom (Perception) check will note that the glass doorknob is made from very thin glass. If the doorknob is examined by touch, this check has advantage. However, it requires a DC 12 Dexterity check to examine the doorknob without breaking it.

If the doorknob is grasped and turned, the glass breaks. The creature opening the door must make a DC 16 Constitution saving throw or take 1d6 Con damage and fall unconscious for 2d12 hours. On a successful save, the creature instead takes 1 Con damage and falls unconscious for 1 hour.

The trap can be disabled by breaking the glass from a distance of 10 feet or greater, as the gas dissipates quickly.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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