Gas Lamp Room


 

Several unlit gas lamps, covered in glass globes, hang on the wall.

Mechanical Trap

Each glass globe is full of gas. When the exit door is opened, is causes a spark inside of each globe, which explodes.

A DC 12 Wisdom (Perception) check shows a thin wire running from the far door along the wall, connecting each lamp.

If the door is opened, each globe sparks. This deals 6d6 fire and 3d6 piercing damage to everyone on the room, with a DC 14 Dexterity saving throw reducing this by half. Those that fail the saving throw are also on fire. A creature on fire takes 1d6 fir damage at the start of their turn until the fire is put out. Putting out the fire requires an action.

Cutting the wire requires an action, and will disable the trap.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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