Spiked Pits


The terrain is covered in looses leaves

Mechanical Trap

Several pits have been dug here. Each pit is 5 feet deep, and has crude spikes on the bottom. The pits have been filled in with loose leaves.

A DC 12 Wisdom (Perception) check will show that the leaves over a pit are slightly depressed at the top, as they have settled a bit, and that the leaf density seems a little higher than the surrounding area.

If the pits are not noticed, there is a 25% chance that during every time a creature moves, they step into a pit. A creature stepping into a pit must make a DC 14 Dexterity saving throw, or fall into the pit, taking 1d6 piercing damage, and ending movement. The creature may spend an action to free itself. If the creature does not spend an action, it takes an additional 1d4 piercing damage when it moves out of the pit.

If spotted, the pits can be easily avoided.


Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: