Rings


 

Several velvet hands, each wearing one of more rings are displayed in a glass enclosed walnut case.

Magical Trap

The hands are enchanted, and cling to anyone who tries to remove a ring.

If an attempt is made to remove a ring, the hand tries to clamp done on the creature removing it. The creature must make a DC 12 Dexterity saving throw to avoid being held by the hand. If a creature makes a DC 17 Dexterity saving throw, the creature also removes the ring.

If the hand succeeds in grasping, that creature takes 1d8 necrotic damage, and it can’t regain hit points until the start of its next turn. The hand releases at that point.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of necromancy on the hands.

A spell such as Dispel Magic will render an individual hand inert per casting. Any effect that suppresses magic will cause the hands to be inert for the duration of the effect.

The rings are gold and silver, and vary in value from 1 to 10gp.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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