Mesh Pit


 

A small wooden door leads into the side of the keep.

Mechanical Trap

The area immediately in front of the door has a trap door that covers a 60 foot deep pit. 10 feet down the pit, diamond studded fine wires have been strung in a mesh. Opening the door causes the trap door to open. The mechanism to open the pit is a small lever that is on the other side of the door. When the door opens, it pushes the lever.

A DC 14 Wisdom (Perception) check reveals that a 10′ x 10′ area in front of the door is unusually level. Clearing the area reveals a split wooden door underneath.

When the door is opened, the trap door opens up in the middle, Creatures on the 10′ x 10′ area in front of the door must make a DC 14 Dexterity saving throw or be dumped into the pit. Creatures falling into the pit take 6d6 falling damage, suffer a +4 melee attack for an additional 6d6 slashing damage.

The trap is easily disabled from the other side of the door. From the outside, it requires a DC 16 Dexterity check with thieves’ tools to jam the supports under the door, keeping them from sliding back.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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