Pigeon Barriers


 

A ledge runs across the top of the walls near the roof.

Mechanical Trap

Small spikes covered in poison are installed on the ledge. The roof above it is thatched and steep.

The spikes can be easily seen, but only from above the ledge. They cannot be seen from the ground.

Anyone climbing up the ledge must make a DC 12 Dexterity save or be punctured by a spike for 1 piercing damage, and them must make a DC 12 Constitution saving throw or fall unconscious in 1d4+1 rounds.

If the creature falls unconscious while on the roof, they roll off and fall, taking 1d6 hp of falling damage.

If seen, the spikes can be easily avoided with a DC 10 Dexterity (Acrobatics) check.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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