A Better Dart Trap


 

The walls of the hallway are made of red brick.

Magical Trap

The bricks are discolored and have gouges and chips in them. A taut tripwire holds back a spring loaded crossbow that fires small darts, and activates the trap.

A DC 12 Wisdom (Perception) check reveals the a tripwire that is hooked to the one wall, and enters the wall where the dart is fired from. The tip of a dart can be seen in a deep hole in the wall with a DC 14 Wisdom (Perception) check.

A spell or other effect that can sense the presence of magic, such as Detect Magic, reveals an aura of transmutation about the hole. Weapons fired from the hole gain a +1 bonus to attack and damage rolls.

When a creature trips the wire, the dart attacks with a +3 ranged melee attack for 1d4+1 piercing damage.

The trap can be avoided by stepping over the wire. A DC 12 Dexterity check disables the trap. If thieves’ tools are used, the check has advantage.

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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