A ladder reaches up almost to a window just big enough to haul yourself through. |
Mechanical Trap |
The glass in the window above has been broken, and some jagged shards have been left in the window sill. The window is 20 feet above the the ground, and 5 feet above the top of the ladder.
Small bits of glass below the ladder can be spotted with a DC 12 Wisdom check (Perception). Once a creature is within 10 feet of the window, a DC 14 Wisdom (Perception) check will reveal that a slight breeze moves through the window. If a creature climbs through the window by grabbing the sill, the sill makes a +2 melee attack for 1d4 piercing damage. If the creature is damaged, the creature must make a DC 14 Dexterity (Acrobatics) saving throw or fall, taking 2d6 falling damage. |