Daze Door


 

The wooden door has swirls carved into it.

Magical Trap

Circles carved into the door seem to swirl and move, but perhaps it is a trick of the eye.

A successful DC 12 Intelligence (Arcana) check reveals that the carved circles etch the cantrip Daze into the door.

A successful Dispel Magic (DC 10) removes the spell from the door.

The spell otherwise is triggered if the door is opened. The nearest target must make a DC 10 Wisdom saving throw or be incapacitated until the start of their next turn. Targets with 20 or more remaining hit points automatically succeed on the saving throw.

Daze

 

Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

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