Daze Door


The wooden door has swirls carved into it.

Magical Trap

Circles carved into the door seem to swirl and move, but perhaps it is a trick of the eye.

A successful DC 12 Intelligence (Arcana) check reveals that the carved circles etch the cantrip Daze into the door.

A successful Dispel Magic (DC 10) removes the spell from the door.

The spell otherwise is triggered if the door is opened. The nearest target must make a DC 10 Wisdom saving throw or be incapacitated until the start of their next turn. Targets with 20 or more remaining hit points automatically succeed on the saving throw.



Categories: 5e, Dungeons and Dragons, magical | Tags: , | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: