Look Here!


 

The door is made of a stouter wood than the rest of the building.

Mechanical Trap

This trap has two components, a tripwire that spools out from inside the door itself, and a shiny ball of foil that is balanced above the door.

The shiny ball of foil can be spotted with a DC 10 Wisdom (Perception) check and requires no check to remove.

A small groove with the end of a wire can be seen along the right doorframe, about 6 inches off of the ground with a DC 14 Wisdom (Perception) check and can be cut and disabled with a successful DC 14 Dexterity check using thieves’ tools. If thieves’ tools are not used, the Dexterity check to disable has disadvantage.

When the door is opened, the foil ball falls to the ground and the wire that is in the door frame spools out, anchored by the door and the doorframe. The creature opening the door must make a DC 12 Wisdom save or be distracted by the falling piece of foil, gaining disadvantage on all checks and saves for 1 round.

The wire can now be spotted with a DC 10 Wisdom (Perception) check and can be avoided or removed with no check. However, if the wire is not seen, the creature must make a DC 12 Dexterity save or trip over the wire, falling prone when moving through the door.

 

Categories: 5e, Dungeons and Dragons, mechanical | Tags: , | Leave a comment

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