Top of the Hill (CR 10)


A lonely tower sits atop a hill.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none


The ground begins to shake when the door is opened. Top of the Hill (Just behind the party, the ground swells to a 10 foot high crest and moves towards the keep. Everyone in the party takes 6d6 bludgeoning damage. Also, anyone within 30′ of the tower takes 10d6 damage as the tower collapses, a DC 28 Reflex save halves the damage. The wave continues on for 18 minutes, travelling at 30′ per round, leaving havoc in its wake. Of course, the PC’s will probably be to blame if they come across survivors…); multiple targets (all targets in party)

World Wave


Categories: CR10, Pathfinder | Tags: | Leave a comment

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