Wind Gate (CR 10)


 

A gate is located in the middle of the long bridge.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none

Effect

The bridge is 300 feet long. A stout iron gate is in the middle. It is not locked, but merely latched. If opened, the gate levitates in a vortex of strong winds. Wind Gate (The gate moves 60 feet per round towards the nearest targets. When it reaches the target, the target must make a DC 28 Fortitude Save or take 5d8 bludgeoning damage and be knocked prone. Large or smaller creatures are also knocked back 10 feet, causing them to make a DC 28 Reflex Save or fall of the bridge, taking 10d6 damage. On a successful save, the target takes half damage and is not knocked prone. The gate flies for 18 minutes.); multiple targets (all targets on bridge)

Winds of Vengeance

 

Categories: CR10, Pathfinder | Tags: | Leave a comment

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