Medicine Cabinet (CR 2)


A wooden medicine cabinet is full of healing supplies and a few potions and oils.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none


If any of the contents are disturbed, the trap is triggered. Medicine Cabinet (DC 16 Will Save, or the next the target is the target of a beneficial spell, the target becomes invisible for 1 round. This causes the spell to have a 50% chance of failure.



Categories: CR2, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: