Shadow of the Timepiece (CR 2)


A sundial casts a long shadow in the courtyard.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger location; Reset none


The shadow moves to engulf the target as the target gets close. Shadow of the Timepiece (DC 16 Will Save or the next time the target’s opponent fails an attack by 1, the attacker gets a retroactive +1 competence bonus to make the attack succeed. The target must be within 15′ of the sundial to activate the trap.)

Timely Inspiration


Categories: CR2, Pathfinder | Tags: | Leave a comment

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