Fuel for the Fire (CR 10)


A furnace, starved for oxygen, slowly burns.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger proximity; Reset none


The furnace glows brighter as the party enters. Fuel for the Fire (Target must make a DC 28 Fortitude Save. On a save the target is staggered for one round. On a failure, the target begins to suffocate as the air is drawn from their lungs. Suffocating targets much make a save each round for 17 more rounds. On a successful save, nothing happens. On a failed save, the target goes from suffocating to 0 HP and is unconscious. The next failed save causes the target to go to -1 HP and begin dying. The next failed save cause the target to die. Also, the furnace initially does 1d6 fire damage per round, which is increased by 1d6 for each failed saving throw); multiple targets (all targets within 30′)



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