Sleepy Door (CR 5)


The door is engraved with the images of soft, fluffy clouds.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger touch; Reset none


The door opens silently. Sleepy Door (DC 21 Will Save, or the next time the target is asleep, the target will get up and move towards the nearest pit or trap. Note – a pit or trap should be conveniently close by. The target gets no Reflex save vs the trap, but gets a saving throw to wake up should it take damage, If the target does not wake up, if practical, the target will move to another trap)



Categories: CR5, Pathfinder | Tags: | Leave a comment

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