Hot Ladder (CR 7)


A ladder goes up a dark shaft.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger location; Reset none


Once the target enters the shaft on the ladder, the trap is triggered. Hot Ladder (4d6 + 11 points of fire damage and target is knocked prone. A DC 24 Fortitude save halves the damage and negates the prone effect. Any creature damaged by the heat also becomes fatigued, or exhausted if already fatigued. Any target on the ladder that is knocked prone falls from the ladder and takes the appropriate falling damage as well); multiple targets (all targets in 20′ radius)



Categories: CR7, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: