Sifting Away


Here is another installment of exTRAPaganza, our Thursday over-the-top trap series. 

Something is a little off in here, visually, but you can’t put your finger on it. Whenever a PC makes a Perception check against a dungeon element, like searching a door, wall, chest, etc, the check is at -5 as the area seems to pull away, creating sort of a tunnel vision at a distance effect. As soon as the PC stops searching, the effect goes away. For listening checks, it acts sort of like a Doppler effect.

Sift

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