Screeching Halt (CR 4)


 

The tiles in this room are unevenly installed.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset auto

Effect

The tiles are unevenly installed, and shift slightly when walked upon. Screeching Halt (Any time a target does not move at least 5 feet during combat in this room, the tiles generate a loud, screeching noise. Non-moving target must make a DC 19 Fortitude save, or target provokes an attack of opportunity from every foe that threatens)

Screech

 

Categories: CR3, Pathfinder | Tags: | Leave a comment

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