Screeching Halt (CR 4)


The tiles in this room are unevenly installed.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger location; Reset auto


The tiles are unevenly installed, and shift slightly when walked upon. Screeching Halt (Any time a target does not move at least 5 feet during combat in this room, the tiles generate a loud, screeching noise. Non-moving target must make a DC 19 Fortitude save, or target provokes an attack of opportunity from every foe that threatens)



Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: