Knight’s Calling Card (CR 2)


A card has been stuck into this door.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none


The card falls to the floor if not taken when the door is opened. It simply says, “Come”. Knight’s Calling Card (DC 16 Will Save, or the next time the target sees an opponent, the target is compelled to do nothing but move towards the opponent that turn, avoiding any other dangers, including attacks of opportunity. If the target ends the movement adjacent to the opponent, the opponent may make an attack of opportunity)

Knight’s Calling

Categories: CR2, Pathfinder | Tags: | Leave a comment

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