Knight’s Calling Card (CR 2)


 

A card has been stuck into this door.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The card falls to the floor if not taken when the door is opened. It simply says, “Come”. Knight’s Calling Card (DC 16 Will Save, or the next time the target sees an opponent, the target is compelled to do nothing but move towards the opponent that turn, avoiding any other dangers, including attacks of opportunity. If the target ends the movement adjacent to the opponent, the opponent may make an attack of opportunity)

Knight’s Calling

Categories: Pathfinder, CR2 | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: