Fly on the Wall (CR 8)


Several sticky strips hang from the high ceiling. The floor is a large grate.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none


The floor begins to drop when the trap is sprung. Fly on the Wall (Once the floor drops 30ft, each target gains the ability to fly. Two rounds, and 30 more feet later, a giant fan blows underneath the floor. Large or smaller creatures that are flying must make a Fly check with a -12 penalty or be blown upwards into the strips. The strips are very sticky, and a DC 30 Escape Artist check is required to unstick a target. The strips are also caustic, and do 1d4 acid damage each round to a stuck target. The targets can fly for 140 minutes, and once the fly duration ends, the fan stops blowing. At that point, any target that frees oneself from the strips falls 90 ft, taking 9d6 damage); multiple targets (all targets in room)

Fly, Mass

Categories: CR8, Pathfinder | Tags: | Leave a comment

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