Put Out That Torch (CR 5)


 

Hundreds of old scrolls lie on tables and shelves in this massive scriptorium. The entrance is marble floored, and is clear of any scrolls or furnishing for the first 100 feet.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset auto

Effect

Any fire source that enters the room erupts into a geyser of liquid flame. Put Out That Torch (Non-magical fires are extinguished, and those within 60′ take 5d6 points of fire damage and catch on fire. A DC 21 Reflex save halves the damage and the target does not catch on fire. Additionally, targets within 120 feet must make a DC 21 Will Save or be blinded for 1d4+1 rounds. Extinguished fires cannot be relit by non-magical means while in this room); multiple targets (all targets entering room)

Firefall

Categories: CR5, Pathfinder | Tags: | Leave a comment

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