Put Out That Torch (CR 5)


Hundreds of old scrolls lie on tables and shelves in this massive scriptorium. The entrance is marble floored, and is clear of any scrolls or furnishing for the first 100 feet.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset auto


Any fire source that enters the room erupts into a geyser of liquid flame. Put Out That Torch (Non-magical fires are extinguished, and those within 60′ take 5d6 points of fire damage and catch on fire. A DC 21 Reflex save halves the damage and the target does not catch on fire. Additionally, targets within 120 feet must make a DC 21 Will Save or be blinded for 1d4+1 rounds. Extinguished fires cannot be relit by non-magical means while in this room); multiple targets (all targets entering room)


Categories: CR5, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: