Hall of Sconces (CR 8)


 

Several sconces burn brightly on the wall in this hall.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none

Effect

The flicker unnaturally, and attack if a target gets too close. Hall of Sconces (If a targets gets within 5 ft of a sconce, the sconce will drop onto the target. +11 melee attack for 1d6 damage plus 1d6 fire damage. If there are any sconces still on the walls when a target reaches the end of the hall, they all fire a beam of fire at a separate, random target. This attack is a +11 ranged touch attack that deals 6d6 points of fire damage. At that point, the sconce goes dark); multiple targets (all targets in room)

Firebrand

Categories: CR8, Pathfinder | Tags: | Leave a comment

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