Hall of Sconces (CR 8)


Several sconces burn brightly on the wall in this hall.

Type: magical; Perception DC 32; Disable Device DC 32

Trigger proximity; Reset none


The flicker unnaturally, and attack if a target gets too close. Hall of Sconces (If a targets gets within 5 ft of a sconce, the sconce will drop onto the target. +11 melee attack for 1d6 damage plus 1d6 fire damage. If there are any sconces still on the walls when a target reaches the end of the hall, they all fire a beam of fire at a separate, random target. This attack is a +11 ranged touch attack that deals 6d6 points of fire damage. At that point, the sconce goes dark); multiple targets (all targets in room)


Categories: CR8, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: