Fire and Ice (CR 10)


A chest is half buried in ice on top of this glacier.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none


When the chest is opened, a huge gust of wind sweeps through the area, and sheets of ice peel off the side of the glacier. Fire and Ice (The target’s body is transformed into living flame, which causes the surface ice around the target to melt a little. While the target and equipment are immune to fire damage, and actually heal 1 pt per 3 pts of fire damage taken, they take 150% damage from cold. See spell below for other resistances and bonuses. However, for 18 minutes, each round everyone, including the target in a 60′ radius must make a DC 28 Reflex Save or fall prone and begin to slide down the ice towards the lake below. The fiery target dazzles all who see him, so those saves are at -1. While sliding, targets take 1d4 cold damage per round, and must make a DC 28 CMB attack to stop sliding. After 4 rounds of sliding, targets enter the water, where they take 2d6 cold damage each round. The original target also takes an additional 2d6 damage from water.)

Fiery Body

Categories: CR10, Pathfinder | Tags: | Leave a comment

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