Barn Yard (CR 5)


 

A fence surrounds this rural property. It seems to keep in the cattle.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger proximity; Reset none

Effect

If the target crosses the fence, the trap is sprung. Barn Yard (DC 21 Fortitude Save or the target gets a +4 enhancement bonus to Strength and Dexterity, the scent ability, a +2 enhancement bonus on trip attacks, and can make a trip combat maneuver as a swift action that does not provoke an attack of opportunity. However, the place smells horribly, and with the scent ability, the target must make a DC 21 Fortitude Save or become nauseated for 2d4+1 rounds. Also, the target sprouts fangs and fur, and scares the livestock, causing them to stampede. The target takes a +10 CMD attack for 6d6 damage due to trampling from the livestock, as do any other characters within 30′ of the target)

Aspect of the Wolf

Categories: CR5, Pathfinder | Tags: | Leave a comment

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