A Long Walk off of a Short Pier (CR 7)


A walkway protrudes out over the chasm.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none


If the target heads out on the walkway, they feel a strong breeze. Walk (DC 24 Will Save or target becomes gaseous and is blown out 100 feet over the edge. Target then descends gently into the chasm 400′ below. The chasm requires a DC 25 Climb check to climb and the edges are 200′ high); multiple targets (all targets within 30′)

Wind Walk

Categories: CR7, Pathfinder | Tags: | Leave a comment

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