Collapsing Bridge (CR 9)


 

An old stone bridge crosses the deep chasm.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger proximity; Reset none

Effect

About halfway over the bridge, a cyclone of raging wind appears. Collapsing Bridge (DC 27 Reflex Save or take 3d6 points of damage, and then a second DC 27 Reflex Save if the first fails or be caught up in whirlwind. Those caught in the whirlwind take 1d8 damage each round. The whirlwind spends the first round of movement (60′) moving back and forth across the bridge, causing any on the bridge to make saves. In round 2, the bridge collapses. Those on the bridge may make a Jump check to safety (DC based on distance) to either the edge or the whirlwind. Those that fail fall 100′, taking 10d6 damage. Those that jump into the whirlwind take 3d6 damage and automatically fail the 2nd saving throw. The whirlwind then raises up another 100′, and and stays there for 14 rounds before vanishing, dropping anyone caught in the cyclone 200′ for 20d6 damage); multiple targets (all targets within 10′ initially, then those along the bridge or who jump into it)

Whirlwind

Categories: CR9, Pathfinder | Tags: | Leave a comment

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