Just A Lot of Stuff Happening Here (CR 3)


The hallway is very dusty.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none


About halfway down the hall, the trap is sprung. Stuff (A web fills the hallway. DC 18 Reflex Save or target is grappled, requiring a DC 18 CMD or Escape Artist check to escape. Those that make the save, must make the DC 18 CMD or Escape Artist check for each 5 feet of movement. 1 round after the web appears, the floor collapses. Those grappled by the web do not fall, and those not grappled must make a DC 18 Reflex Save to grab onto the web. 1 Round after that, the web bursts into flames, dealing 2d4 fire damage to all in the web, and dropping them into the pit, causing 6d6 damage. For DC of the Reflex Save to not fall is 10+distance to edge of hall, or DC 20 if they try to grab the wall. Moving on the wall requires a DC 20 Climb check); multiple targets (all targets in hallway)


Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: