Annoying Servant (CR 2)


The party enters a well-appointed study.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none


Intruders are given the “gift” of an unseen servant that follows them around for 3 hours. This servant will helpfully misplace items that the PC sets down, close doors, re-lock locks, etc. Anything that is not combative or requires a lot of strength that is annoying, the servant will do. multiple targets (all targets in room – i.e. one servant per target)

Unseen Servant

Categories: CR2, Pathfinder | Tags: | Leave a comment

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