I See You (CR 7)


 

The room is littered with sharp obstacles and pits.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none

Effect

The sharp obstacles (1d6 bleed damage) and pits (1d6 +1 bleed damage) are easy to avoid. A DC 5 Acrobatics check is all that is required to move through the room at normal speed. The check increases by 5 for each doubling of movement. For every 5 feet of movement, both a pit and sharp object will be encountered, each requiring a separate check. However, once in the room, the trap springs. I See You (DC 24 Will Save or target can see into the Ethereal plane for 11 minutes. The distraction causes the Acrobatics check to be DC 24); multiple targets (all targets in room).

True Seeing

Categories: CR7, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at WordPress.com.

%d bloggers like this: