Tiresome Door (CR 1)


A worn door stands before you.

Type: magical; Perception DC 25; Disable Device DC 25

Trigger touch; Reset auto


The door is unlocked, but the knob requires a good tug to open. (DC 18 Strength check) Tiresome Door (DC 15 Fortitude Save or target becomes fatigued for one round. The -2 strength penalty from fatigue applies to opening the door.)

Touch of Fatigue

Categories: CR1, Pathfinder | Tags: | Leave a comment

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