Chest Cold (CR 4)


The chest is wrapped up in a large, marble arm that acts as a lock/restraint.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none


The arm can be cut off to open the chest, but when it does, it causes a purple opaque 20′ radius sphere to form around the chest, and the temperature drops to -10 F. However, outside of the sphere, the temperature in the room is -80 F. This lasts for two hours. While inside the sphere, unprotected targets must make a DC 15 + 1 per previous check Fortitude Save or take 1d6 non-lethal damage every 10 minutes. If a target goes outside, they take 1d6 lethal damage every minute (no save), plus 1d4 non-lethal damage unless they make a DC 15 + 1 per previous check Fortitude Save. Targets taking any non-lethal damage are treated as fatigued. The doors in the room have iced shut, and require a DC 30 break check to open, or a target can hack through 1 inch of ice (3 HP) and then cut down the door normally (10 hardness, 60 hp)

Tiny Hut

Categories: CR4, Pathfinder | Tags: | Leave a comment

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