The Dungeon That Time Remembered (CR 10)


A chest full of jeweled, arcane items is in the middle of the room.

Type: magical; Perception DC 34; Disable Device DC 34

Trigger touch; Reset none


If the target touches any of the items, time stops for 1d4+1 rounds. During this time, the owner collects the items and runs away, placing them in another chest where the same thing happens. If the owner has time, he may lock doors and/or place obstacles in the way.

Time Stop

Categories: CR10, Pathfinder | Tags: | Leave a comment

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