Spiky Treasure Pit (CR 9)


A pit is in the middle of the floor, filled with shiny coins and gems.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none


If the target touches any of the treasure, the trap is activated. A DC 20 Perception check notices that spikes stick up in places in the treasure. Spiky Treasure Pit (DC 27 Reflex Save or target and any other target within 15′ is trapped in a sphere and is essentially weightless. The sphere rises up to 100 feet, then expires, dropping the targets into the pit where they take 10d6 + 10d3 damage); multiple targets (all targets within 15′)

Telekinetic Sphere

Categories: CR9, Pathfinder | Tags: | Leave a comment

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